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SWF Scout ActiveX/NET library

Adding PNG image to flash movie using SWF Scout in Visual C++

See also: Hello World with SWF Scout in Visual C++

Source code:

// HelloWorld.cpp : Defines the entry point for the console application.
//


#include "stdafx.h"


#import "SWFScout.tlb"
using namespace SWFScout;


#import "SWFScoutImgAddon.dll"
using namespace SWFScoutImgAddon;


int main(int argc, char* argv[])
{
// initialize OLE
HRESULT hr = CoInitialize(NULL);


// check for errors
if (FAILED(hr)) {
MessageBox(0,"OLE initialization errp","error",MB_OK);
return -1;
}
// declare SWFScout object
IFlashMovie* Movie = NULL;
CLSID clsid;


// get inuque ID for IFlashMovie interface
hr = CLSIDFromProgID(OLESTR("SWFScout.FlashMovie"), &clsid);
// check for errors
if (FAILED(hr)) {
MessageBox(0,"Can't get CLSID for interface","error",MB_OK);
return -1; //goto Uninit;
};
// create FlashMovie object
hr = CoCreateInstance(clsid, NULL, CLSCTX_ALL,__uuidof(IFlashMovie), (LPVOID*)&Movie);
// check for errors
if (FAILED(hr)) {
MessageBox(0,"Can't create Movie object","error",MB_OK);
return -1; //goto Uninit;
}

IImageLoader* ImgAddon = NULL;
CLSID clsidImgAddon;


// get inuque ID for SWFScoutImgAddon.IImageLoader interface
hr = CLSIDFromProgID(OLESTR("SWFScoutImgAddon.ImageLoader"), &clsidImgAddon);
// check for errors
if (FAILED(hr)) {
MessageBox(0,"Can't get CLSID for ImgAddon interface","error",MB_OK);
return -1; //goto Uninit;
};
// create ImgAddon object
hr = CoCreateInstance(clsidImgAddon, NULL, CLSCTX_ALL,__uuidof(IImageLoader), (LPVOID*)&ImgAddon);
// check for errors
if (FAILED(hr)) {
MessageBox(0,"Can't create ImgAddon object","error",MB_OK);
return -1; //goto Uninit;
}


// initialize library
Movie->InitLibrary("demo", "demo");
// start movie generation
Movie->BeginMovie(0,0,640,480,sscPix, 12,6);
// start document generation


ImgAddon->ConnectToSWFLibrary (Movie);
int Image = ImgAddon->AddImageFromFileNameEx ("c:\\sample.png");


ImgAddon->DisconnectFromSWFLibrary();

// Movie->IMAGE_ConvertToJPEG(75); // set forced JPEG format


Movie->PlaceImage(Image, Movie->CurrentMaxDepth);


Movie->ShowFrame(10); // show 10 frames
Movie->EndMovie(); // end movie generation
Movie->SaveToFile("c:\\TestPNG.swf"); // save generated SWF into file


// disconnect from library
Movie->Release();
ImgAddon->Release();
// uninitialize OLE libraries
Uninit:
CoUninitialize();
return 0;

See also: Hello World with SWF Scout in Visual C++


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